I’m a dedicated 3D character artist with 8+ years experience specializing in stylized character art for video games. My experience ranges from creating initial concepts, to high-poly sculpts, low-poly models, and hand painted textures. I am always looking to improve my craft and learn new techniques while raising the bar for character art. I am very passionate about video games and love working in a team environment to bring them to life. I enjoy mentoring and helping my team succeed through creative problem solving and collaboration.
● Collaborated with Art Director and Creative Director to establish visual style for multiple projects
● Collaborated with production, design and engineering to ensure art assets met engine requirements
● Established character art pipelines with a focus on efficiency with a hand-crafted appeal
● Created prototypes and model blockouts to test new features before full implementation and asset creation
● Created new hire documentation and asset authoring guides for both external and internal partners
● Managed communication with external and internal partners to provide feedback, guidance, and reference boards to ensure that art goals are met, and the quality bar is maintained.
● Tracked and scheduled incoming and outgoing assets with external partners
● Responsible for sculpts, models and textures for characters, creatures, Weapons, and outfits.
● Served as Character Art Lead on R&D team
● Worked closely with designers and art leadership to define projects for the character art team and clearly communicating goals to other team members in a remote work setting
● Responsible for creating concepts, high poly sculpts, models, uvs, and textures for characters, armor and weapons
● Created clear documentation for ensuring that best practices would be applied as we scaled up the team
● Worked cross discipline with Engineering, Design, and Production to define expectations for character art and ensure it was meeting them
● Worked with other artists and leaders at Riot to ensure the character art was delivered at the highest quality it could be, ensuring both high fidelity and performance
● Worked with a cross discipline team to R&D the right character art style to best meet the needs of the game, exploring a variety of art pipelines and styles to help define look and process for scalable character art pipeline
● Provided feedback and paintovers for character art
● Put together reference boards to help in both 3d and 2d character art creation
● Mentored new hires to the team and put together resources for onboarding
● Lead design work for major NPCs used not only in game but also for merchandise, marketing, and promotional materials.
● Responsible for creating concepts for creatures, characters, weapons, and armor
● Modeled and textured creatures, characters, weapons, and armor
● Applied FX to models where needed
● Put together reference kits for the art team to assist in armor creation
● Provided paintovers and feedback on assets created for the team
● Mentored new hires to the team and put together resources for onboarding
● Modeled and textured creatures, characters, weapons, and armor
● Applied FX to models where needed and created style guides for VFX for creatures
● Put together reference kits for the art team to assist in armor creation
● Provided paintovers and feedback on assets created for the team
● Concepted, Modeled and textured creatures, characters, weapons, and armor
● Applied FX to models where needed