Natacha Nielsen
Natacha Nielsen
Senior Character Artist
Seattle , United States

Summary

I’m a dedicated 3D character artist with 8+ years experience specializing in stylized character art for video games. My experience ranges from creating initial concepts, to high-poly sculpts, low-poly models, and hand painted textures. I am always looking to improve my craft and learn new techniques while raising the bar for character art. I am very passionate about video games and love working in a team environment to bring them to life. I enjoy mentoring and helping my team succeed through creative problem solving and collaboration.

Skills

Concept Art3D ModelingCharacter ModelingDigital SculptingZbrushHand Painted Textures3DSMax3DCoatStylized Character Art

Software proficiency

Photoshop
Photoshop
CLIP STUDIO PAINT
CLIP STUDIO PAINT
3ds Max
3ds Max
Maya
Maya
Blender
Blender
ZBrush
ZBrush
3DCoat
3DCoat
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Knald
Knald

Productions

    • Video Game
      World of Warcraft - Dragonflight
    • Year
      2022
    • Role
      Senior Character Artist
    • Company
      Blizzard Entertainment
    • Video Game
      World of Warcraft - Shadowlands
    • Year
      2020
    • Role
      Character Artist
    • Company
      Blizzard Entertainment
    • Video Game
      World of Warcraft - Battle for Azeroth
    • Year
      2018
    • Role
      Associate Character Artist
    • Company
      Blizzard Entertainment

Experience

  • Senior Character Artist at Ouro Interactive - Reality Labs - Meta
    US
    May 2024 - Present

    ● Collaborated with Art Director and Creative Director to establish visual style for multiple projects

    ● Collaborated with production, design and engineering to ensure art assets met engine requirements

    ● Established character art pipelines with a focus on efficiency with a hand-crafted appeal

    ● Created prototypes and model blockouts to test new features before full implementation and asset creation

    ● Created new hire documentation and asset authoring guides for both external and internal partners

    ● Managed communication with external and internal partners to provide feedback, guidance, and reference boards to ensure that art goals are met, and the quality bar is maintained.

    ● Tracked and scheduled incoming and outgoing assets with external partners

    ● Responsible for sculpts, models and textures for characters, creatures, Weapons, and outfits.

  • Senior Character Artist at Riot Games
    US
    March 2023 - March 2024

    ● Served as Character Art Lead on R&D team

    ● Worked closely with designers and art leadership to define projects for the character art team and clearly communicating goals to other team members in a remote work setting

    ● Responsible for creating concepts, high poly sculpts, models, uvs, and textures for characters, armor and weapons

    ● Created clear documentation for ensuring that best practices would be applied as we scaled up the team

    ● Worked cross discipline with Engineering, Design, and Production to define expectations for character art and ensure it was meeting them

    ● Worked with other artists and leaders at Riot to ensure the character art was delivered at the highest quality it could be, ensuring both high fidelity and performance

    ● Worked with a cross discipline team to R&D the right character art style to best meet the needs of the game, exploring a variety of art pipelines and styles to help define look and process for scalable character art pipeline

    ● Provided feedback and paintovers for character art

    ● Put together reference boards to help in both 3d and 2d character art creation

  • Senior Character Artist - World of Warcraft at Blizzard Entertainment
    US
    March 2023 - March 2023

    ● Mentored new hires to the team and put together resources for onboarding

    ● Lead design work for major NPCs used not only in game but also for merchandise, marketing, and promotional materials.

    ● Responsible for creating concepts for creatures, characters, weapons, and armor

    ● Modeled and textured creatures, characters, weapons, and armor

    ● Applied FX to models where needed

    ● Put together reference kits for the art team to assist in armor creation

    ● Provided paintovers and feedback on assets created for the team

  • Character Artist - World of Warcraft at Blizzard Entertainment
    US
    March 2021 - March 2023

    ● Mentored new hires to the team and put together resources for onboarding

    ● Modeled and textured creatures, characters, weapons, and armor

    ● Applied FX to models where needed and created style guides for VFX for creatures

    ● Put together reference kits for the art team to assist in armor creation

    ● Provided paintovers and feedback on assets created for the team

  • Associate Character Artist at Blizzard Entertainment
    US
    August 2018 - March 2021

    ● Concepted, Modeled and textured creatures, characters, weapons, and armor

    ● Applied FX to models where needed

  • Character Art Intern at Blizzard Entertainment
    US
    June 2018 - August 2018